terça-feira, 18 de janeiro de 2011

package {
import be.nascom.flash.graphics.Rippler;

import flash.display.Bitmap;
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.MouseEvent;

[SWF(backgroundColor="0x000000", frameRate="30", width="600", height="419")]
public class Ripple extends Sprite
{
// Embed an image (Flex Builder only, use library in Flash Authoring)
[Embed(source="../embeds/images/shallow-water-750509-ga.jpg")]
private var _sourceImage : Class;

private var _target : Bitmap;
private var _rippler : Rippler;

public function Ripple()
{
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;

// create a Bitmap displayobject and add it to the stage
_target = new Bitmap(new _sourceImage().bitmapData);
addChild(_target);

// create the Rippler instance to affect the Bitmap object
_rippler = new Rippler(_target, 60, 6);

// create the event listener for mouse movements
stage.addEventListener(MouseEvent.MOUSE_MOVE, handleMouseMove);
}

// creates a ripple at mouse coordinates on mouse movement
private function handleMouseMove(event : MouseEvent) : void
{
// the ripple point of impact is size 20 and has alpha 1
_rippler.drawRipple(_target.mouseX, _target.mouseY, 20, 1);
}
}
}
como colocar som no meu jogo em flash ?